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Ziggurat 2 laboratory
Ziggurat 2 laboratory









This ziggurat is the only one Vox Machina have encountered that still functions as an active temple of Ioun.įan art of the ziggurat beneath Whitestone, by Son of Joxer. Osysa has a close connection with Ioun in the form of a Heartglass, a divination device inside the ziggurat that allows Osysa to watch over members of the guild, investigate quarry for guild contracts, watch over her mate, and see other things besides. The chamber is inhabited by the gynosphinx Osysa.

  • Fixed Game telemetry always being enabled on game startup.Below the Slayer's Take guild hall in Vasselheim lies a sealed chamber containing a ziggurat.
  • Fixed weapon disappearance bug when colliding when Examiner Draco's ragdoll.
  • Decreased damage boost of bosses in Gauntlet.
  • Limited number of "L" rooms in Endless modes (daily challenge and infinite dungeon) to a maximum of 1.
  • Decreased health of Goblin Gunslingers a bit.
  • Minor performance improvements regarding lights and HDR usage on lower game qualities.
  • Added Crosshair skill indicator (disabled by default).
  • However, we'll soon start work on a couple of new characters, and new starter weapons, along with new enemies, all of that for free, so stay tuned for updates! Because of the time spent on the console ports, we've delayed a bit the content additions. We also want to apologize for a lack of content updates in the past weeks. We're also adding a new option (disabled by default) to show skill indicators near the crosshair, in case you want to quickly know if your cooldowns are ready, etc.

    #Ziggurat 2 laboratory update

    Today we're releasing an update fixing a number of issues reported over the past days, as well as some tweaks that should improve performance on lower end computers.

  • Fixed minions auto-killed when defeating a boss counting towards achievements.
  • Fixed non-leveleable perks showing a level in some UIs.
  • Fixed some attacks targeting broken obelisks.
  • However, this could lead to some visual problems in specific spots, so please report them if you find any. This reduces CPU and GPU usage, and should help improve framerate by up to 10% in big rooms and themes.
  • Added a number of aggressive optimization steps during level load.
  • Instead of being completely invulnerable, players can now lose health on the tutorial, but will stop at 20% health.
  • PS5 controllers will now show PS button images, instead of Xbox ones.
  • Changed Classic Modes' select character screen button behavior a bit, so a game can be started with the A button instead of the X one.
  • Added Leaderboards for all classic modes (one leaderboard per combination of mode, character and difficulty).
  • Today we're releasing a new update bringing a few new features and some performance optimizations.
  • Fixed fire damage buffs not being applied to enemies set on fire by Sirius' Blaze.
  • Fixed wrong enemy spawn location in the "Town" theme.
  • Done several performance improvements to the "Town" theme.
  • We've planned a new set of starter weapons (to increase initial weapon variety), a new enemy family and a new unlockable character. However, the ports are almost complete and we'll able to resume work on new content soon. The main reason behind this drought is the console ports taking more time than expected, as the new consoles (PS5 and Xbox Series) aren't as compatible with the previous generation as one would expect, and had to be treated as a whole new platform, delaying the whole process. We'd like to apologize for the lack of meaningful content updates since the game's release. We're releasing a small update today, bringing a number of small bugfixes and performance improvements done during the console port.
  • Fixed stepping on lava while having barrier not unhiding the HUD.
  • Should help limiting maximum VRAM/RAM usage.
  • Music now changes when the boss is spawned in Gauntlet dungeons.
  • Added a "resume" indicator on the main menu when there's a game in progress.
  • ziggurat 2 laboratory

    Reduced fire rate reduction of the "Make sure not to miss" combat room modifier, so it doesn't feel that slow.The stats screen now shows campaign upgrades.Kraz's Trance is now stopped ahead of time when the fight ends.Adjusted a bunch of unpopular perks to make them more interesting.This level grants an increasingly powerful passive bonus (now unlocked by default).

    ziggurat 2 laboratory

  • Amulets now have levels mid-run, the same as weapons.
  • ziggurat 2 laboratory

  • Added Photo mode to take nice pictures from weird angles!.
  • These are linear dungeons where you can only advance.
  • New dungeon type (campaign only): Onslaught dungeons.
  • These treasures contain a random high level weapon, but you'll need to spend some coins to get it!
  • New weapons: Added 4 new starter weapons, unlocked right away:.
  • Today we're releasing a new update for the game, featuring a bunch of new content that we hope you'll enjoy!









    Ziggurat 2 laboratory